﻿//===COMMENT===package bubble3d.model {		import flash.geom.ColorTransform;	import bubble3d.rendering.Engine;		public class RenderPixel {			private var depth:Number;		private var x:int;		private var y:int;		private var color:uint;		private var pixelColorTransform:ColorTransform;			public function RenderPixel(x:int, y:int, color:uint, pixelColorTransform:ColorTransform){			this.x = x;			this.y = y;			this.color = color;			this.pixelColorTransform = pixelColorTransform;		}				public function draw():void {			Engine.instance().drawPixel(x,y,color,pixelColorTransform);		}	}}